Dota 2 hero tier list (June 2021)

 


Dota ’s metagame is notorious for shifting and changing courses on a dime, given the flexible nature of hero roles and the huge impact items have on the game. These days especially, diverse tournament metas are to be expected with only a handful of heroes going unpicked.


At the highest levels of play, games can be won or lost even before the creeps spawn. Having a good hero composition can spell the difference between a struggle to breach high ground and a team with heroes that complement each other and form a well-oiled machine.


This tier list—based on the current competitive metagame—outlines which heroes are picked most often by professional teams and those that stand out in terms of win percentages. Note that this list will not include every single hero, mainly because there are simply too many in Dota to count. Instead, we’ll break the list down to roughly of the most popular and effective heroes.


The WePlay AniMajor enjoyed a relatively diverse and exclusive meta, largely thanks to players landing in Ukraine weeks in advance—a luxurious amount of time compared to the last Major. As players consistently pubbed and watched the early stages of the tournament, it allowed for some previously unpopular heroes to quickly shoot up and down the competitive drafting priority. A few familiar faces continued to be immensely relevant, though. 


Tier one belongs to heroes who make an appearance in almost every drafting stage, whether it’s for their role flexibility, the versatility to fit any draft, or a unique skill set that no other hero can replicate. Expect these heroes to be adjusted ahead of the biggest tournament of the year, The International , and its associated qualifiers.


Lanaya was the queen of the Major. Her accelerated growth with Ancient and neutral stacks were always well-known, but she exploded in popularity along with the Dragon Lance build-up.


It took a few patches, but Templar Assassin’s Psi Blades buff in ., where the spill area now scales to the hero’s attack range instead of being a fixed value, was finally exploited to its fullest. Along with her level Psi Blades range talent and Dragon Lance, the hero could hit units , range away—more than Blink Dagger’s , units.


This gave her such an immediate and effective power spike early on. But that’s not all she had to offer. Her level talent, which gives her eight additional Refraction instances for a total of , meant that she was a monstrous late-game carry as well—a level she reaches with regularity thanks to her farming speed. Her Aghanim’s Scepter upgrade that allowed her to use Psionic Projection on Traps also gave her a ridiculous escape and split pushing mechanism, further ensuring her late game prowess.


Known as the terror of pubs, Broodmother can be similarly horrifying against pro teams that fail to take precaution against her lane-winning and farming abilities. While she’s been weak in previous patches, Black Arachnia has become a terrifying infestation in the off lane.


Instead of buying the usual Diffusal Blade or Orchid Malevolence, position three Brood seems to focus on winning her lane and taking down a tower or two with Orb of Corrosion, then transitioning into a teamfight hero with pure aura items like Pipe of Insight and Guardian Greaves. Even then, her farm does not suffer thanks to her baby Spiders, infesting every nook and cranny of the opponent’s lane and jungle.


Even in games Broodmother lost, she destroyed her lane consistently. She can lose momentum, especially when her own team doesn’t fight around her. Her role is more of a bulky teamfighter rather than annoying splitpusher of yore and she’s a sure bet to get nerfed.


Ancient Apparition’s powerful laning presence even as a position five meant that he was a premier support pick, while ultimate Ice Blast remains an effective way to globally assist ganks from a safe distance. It also stops healing, a massive plus in a Holy Locket-dominant meta.


Kaldr’s above average attack range allowed him to safely poke away during the lane, occasionally boosted by a mana-cheap but decently damaging Chilling Touch. Ice Vortexes can be laid down from afar, providing valuable scouting information while also slowing movement speed and debuffing magic resistance.


Cold Feet isn’t the most reliable stun, but the prevalence of lock down initiators like Dragon Knight and Mars makes the spell more than adequate for a hero with so many other benefits.


Davion the Dragon Knight might already be starring in his own Netflix show, but he was thrust into the spotlight again during the Major.


While the mid lane used to be his battlefield of choice, the hero was taken to the off lane just as often. Dragon Blood’s additional health and armor meant he sustained easily in the harder lane and is a capable kill threat with his long duration Dragon Tail even at level one. Once he hits six, his Green Dragon form lets him become a mobile siege engine that’s difficult to take down.


Nigma’s MinD_ContRoL’s pioneered the max Dragon Tail build, focusing fully on initiating and getting a four-second stun and Blink Dagger as early as possible, which gave an alternative build to the relatively uncreative hero.


Among the top echelon of heroes, he’s probably received the fewest buffs in the Mistwoods update, and was arguably nerfed in some aspects. Still, the god of war persists, and is one of the most picked heroes through the DPC and Major.


Mars’ ultimate Arena of Blood is one of the best teamfight skills in the game, made better by its low cooldown. It can even act as a defensive zone in dire situations, since it blocks ranged attacks from heroes outside the ring. 


Plus, the hero manages to deal so much damage even from the offlane position. His natural tankiness, especially against physical damage, lets him get away with greedier items such as Desolator. Coupled with his new level talent that reduces God’s Rebuke cooldown to six, the god of war lives up to his name as a terrifying scourge on the battlefield.


Even after receiving five straight patches of nerfs starting from .b, the Faerie Dragon’s popularity has barely waned. The hero is an excellent laner with their high base damage and great attack animation, and transitions into a brilliant wave clearer with a side gig as a Houdini-tier escape artist.


Puck’s low cooldowns make it a dream crowd controller in teamfights and skirmishes. Waning Rift’s Silence is always useful, and ultimate Dream Coil’s annoying Leash mechanic makes it a remarkable lockdown tool.


They can flex into the offlane and both support positions, though mid lane seems to be its home of choice for many pro teams. Witch Blade is a de facto choice on mid Puck, giving the spellcaster another dimension as a hybrid damage dealer. Pros have experimented with physical damage Puck, building the likes of Desolator and Daedalus, or going the risky magic build with Dagon—and both builds are incredibly impactful. Aghanim’s Scepter on this hero upgrades Dream Coil to pierce magic immunity, making him an even more capable controller later in the game. 


Lion’s lockdown and burst capabilities with Earth Spike, Hex, and Finger of Death have always been there. But a few upgrades to the hero’s Mana Drain have seen the hero’s stock soar in both support positions.


Mana Drain is perhaps the most effective support spell in the whole game to deal with illusions due to its immensely low mana cost and cooldown. Its Shard upgrade causes it to target three enemies and even turns the hero spell immune while he’s channeling, a decidedly useful benefit for a fragile hero. Its prevalence stems from an uptick in illusion carries, in particular Terrorblade.


Lion can also restore mana now thanks to his new level talent. But that’s a fringe benefit compared to the rest of the hero.


While Viper wasn’t picked much throughout the Major, the hero’s innate Break mechanic in Nethertoxin and strong damage-over-time abilities led many teams to be wary of the Netherdrake.


He was the ideal counter to several matchups. Break destroys the effectiveness of several in-vogue heroes: Mars’ Bulwark, Dragon Knight’s Dragon Blood, Timbersaw’s Reactive Armor, Spectre’s Dispersion and Desolate, Ursa’s Fury Swipes, and the list goes on. And his DOT spelled hell for Templar Assassin, the tournament favorite. Coupled with his flexibility as a core, having played all three lanes in the Major, the Viper was often banned and rarely saw the spotlight.


Auroth the Winter Wyvern was heralding the ascension of Holy Locket as a key core item and Cold Embrace became the hero’s most important spell. With so many core heroes opting to tank up, the spell’s percentage-based healing saw allies regularly healing thousands of hit points on a -second cooldown that also makes them impervious to physical damage.


Healing is an important sustaining tool, but the ultimate Winter’s Curse is part of the all-around kit Auroth possessed. . added a premature ending to Winter’s Curse, but the many buffs to its cooldown, attack speed bonus, and duration more than made up for it.


Wyvern’s Shard, which reduces Cold Embrace’s cooldown by five seconds, would likely have been picked if it was all that was offered. An additional Splinter Blast that covered , range was a secondary benefit that was occasionally useful.


Nyx Assassin trades some laning prowess to be an absolute nuisance once the laning stage breaks up, forcing enemies to always keep an eye out for Nyx.


Vendetta means that Sentry Wards have to be bought. And even though the item is cheaper than ever, it’s still an annoyance for the opposing support to deal with. Besides Impale, a good if unspectacular line stun, Mana Burn and Spiked Carapace provide additional utility and lockdown.


Though he’s often played as a straightforward roamer and scout, the hero’s Aghanim’s Scepter upgrade that allows him to Burrow and upgrade all his spells introduces a radical change in his playstyle. It lets him become an immovable deterrent, throwing out long-range Impales and Mana Burns to create an invisible sphere of influence that opponents have to account for.


Despite repeated nerfs to Phoenix’s kit, the hero remains one of the best teamfight supports in the game. Since off lane heroes tend to revolve around bulky, wide area initiators like Mars and Tidehunter, Phoenix is the perfect complement despite its comparative lack of hard disables compared to other supports.


The hero’s spellcasting damage output is one of the highest, bolstered by his Sun Ray and Supernova. It’s especially potent when Phoenix grabs his Aghanim’s Shard, allowing it to cast Sun Ray during his ultimate and adding one more deterrent to enemies hitting his egg. With a Holy Locket, Sun Ray’s healing potential is also magnified.


Fire Spirits has been hit the hardest out of Phoenix’s skills, but it remains an obnoxious spell to face in the lane. It helps Phoenix trade in spite of its lackluster armor and attack, and can serve as nasty, easily landable magic damage if your lane partner can pin an enemy down.


Terrorblade’s illusion army and Metamorphosis proved to be an overwhelming physical damage force in many games, tearing down heroes and buildings from range with ease.


One of the few safe lane carries capable of taking down early Ancient stacks, Terrorblade is able to accelerate faster than most. Conjure Image’s high duration illusions also helps him to conduct risk-free splitpushing and wave cutting, taking farm even from the most dangerous areas of the map.


Refraction also remains an effective anti-carry spell. The slow and vision it gives provide an added dimension. A good Terrorblade player will also be able to use Sunder to its full capability, forcing enemies to play differently around the ultimate, such as using Black King Bar earlier than desired or purchasing Lotus Orbs.


Enchantress is resurging after a brief time away in the spotlight. Mainly played as a support in either role, the hero’s signature Enchant ability helps dominate lanes in more ways than one.


Now, she’s the only hero able to grab a big neutral creep from minute one, arguably as strong as a hero early on. A position five Enchantress will likely cause the opposing off lane to make the difficult decision to block off the hard creep camp, making it impossible to pull and further gaining an advantage for her team.


Ultimate Untouchable makes Enchantress near impervious to physical damage, allowing the support to traipse around and waste time even with little gold. Yet she scales well into the late game with a strong dispel and slow on Enchant, as well as long-range damage potential with Impetus.


Tier two represents stable picks in the meta that don’t merit instant bans or anything so extreme. Some of the heroes in this tier are ones you can safely pick without giving away too much of your gameplan.


Spectre’s ascension into the top tier of hard carries comes with a unique item purchase: Echo Sabre.


While she’s still lacking her Arcana cosmetic, the hero doesn’t want new farming items. Radiance, Necronomicon, and Blademail were in vogue, but Echo Sabre is the hot novelty. Providing a hefty strength, the item’s mana regeneration helps her spam Spectral Dagger, her primary farming spell. The double hit helps her farm faster and also procs Desolate, giving her the opportunity to assassinate lonely opposing supports if they step out of line.


Faceless Void never quite goes away. Chronosphere is one of the strongest teamfight abilities a carry can have, allowing his teammates to pump in damage almost at will.


With Time Walk’s damage reversal mechanic and innate health, he’s still incredibly tanky for an agility carry. While Time Lock isn’t the menace it used to be, Void is no slouch in the damage department as well.


The hero’s Aghanim’s Shard, Reverse Time Walk, is also surprisingly decent. It allows him to jump around skirmishes with impunity, backtracking the moment any danger is felt. It’s not uncommon to see a Faceless Void jump onto high grounds and quickly back out, gaining valuable information for his allies.


Morphling is a great one-vs-one laner, especially in mid, and is an extremely hard carry that doesn’t care too much about physical damage. Since Waveform is also his escape spell, using it aggressively can spell a quick death. The hero does require a team to commit to his early well-being, however, either by picking him into a good matchup or protecting his lane, since he can be severely punished during his first few levels and doesn’t actually farm well until he amasses a legion of Wraith Bands and Power Treads.


The hero is often drafted with an obscene support to add an extra dimension to the agility carry’s late-game potential, with popular combos including Earthshaker, Earth Spirit, Spirit Breaker, and Dark Willow. Morphling’s Scepter inherently becomes more valuable through the mobility of an upgraded Enchant Totem or Charge of Darkness, or having an untargetable right-click cannon with Shadow Realm, for example.


Grimstroke’s new Aghanim’s Shard upgrade that boosts Ink Swell in a multitude of ways, including a decent heal and strong dispel, was the catalyst in bringing the hero back into the fold. The skill makes him a phenomenal support for allies that like to get into the thick of things, then keep enemies in place and double single-target spells with Soulbind.


He’s still a capable depusher with Stroke of Fate, while Phantom’s Embrace can be a damaging, if somewhat unreliable, silence. 


For a hero that’s not even two years old and hasn’t received any massive reworks, Beatrix Snapfire’s career trajectory has already rivaled some of the oldest in the roster. The tail end of saw Dota ’s favorite grandma become a premier mid-laner thanks to her overpowered Scepter upgrade.


Now, she’s back to her support role—mostly, save for a few flex picks to the mid lane from daring teams. Lil’ Shredder is now the weapon of choice whether teams opt to put her in positions four or five due to buffs in .. Its armor reduction component ensures favorable laning trades and a well-placed Snapfire Cookie can secure kills on these vulnerable targets. It works on Roshan and towers as well, making her a decent support when her team undertakes objectives.


With Solar Crest now practically a requisite in any team composition, the job of building it mostly falls to Snapfire when she’s in the lineup. An early Blight Stone is efficient for laning and synergizes with Lil’ Shredder—and mana regeneration is welcome on her.


Timbersaw’s lane dominance in the offlane has been highly prized in the past month. With roaming position fours in favor, there are few heroes that can so capably solo the lane and still draw even, or even crush the opposing carry.


The hero still retains its weakness to magic damage, but Hood of Defiance tends to alleviate those problems. Otherwise, the hero is versatile and utilitarian, able to build into a split-pushing spellcaster with items like Bloodstone and Boots of Travel, an aura carrier like Pipe of Insight or Guardian Greaves, or a mix or both.


The heroes in tier three have proven to be effective over a limited number of games. They serve as good options for teams looking to diversify their drafts in an effort to become less predictable—or as niche picks to counter certain popular heroes.


The competitive debut of Dota ’s newest hero saw her be an annoying splitpusher who constantly hides in the trees and demands several wild goose chases a game. She also proved to be a satisfactory teamfighter and ganker.


Hoodwink’s strongest ability is her stun, Bushwhack, but her most unique is likely Sharpshooter. Providing Break, a rare built-in mechanic that’s useful against several passives, the skill’s high damage also allows her to readily contribute to ganks from her leafy hiding spots.


Her new Aghanim’s Scepter, which gives her the skill Hunter’s Boomerang, is quite strong with the right lineup. It reduces the target’s movement speed and status resistance and amplifies the spell damage dealt to them. It synergizes with Hoodwink’s two magic abilities but also significantly improves her allies’ potential.


That’s it. That’s the item that helped Mogul Khan surge back into the meta. It synergizes perfectly with his new Shard upgrade, which procs Counter Helix on attack., increases his attack speed, and increases the skill’s proc chance by five  percent.


Formerly just an initiator with a possibly fancy dunk, Manta Style and Aghanim’s Shard turns Axe into a solo killing machine. Illusions’ attacks trigger Counter Helix and, unlike most other sources of damage, it deals full, pure damage—with a percent proc chance and three Axes beating somebody up.


Of course, it’s incredibly greedy and kind of gimmicky for an off laner. Most notably, PSG.LGD elected throughout the Major to upgrade Axe to a hard carry, leading safe laner Ame to snag a few record-breaking performances en route to a tournament win.


This is not an end-all list of heroes to pick. As mentioned, the flexibility of roles and laning in Dota means that even the most unorthodox picks and strategies can work at times. And with the huge variety of heroes available to play, there’s almost always a way to fit that one hero into your composition.


Source : https://dotesports.com/dota-2/news/dota-2-hero-tier-list-15553

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